Rian Owens
Rian Owens
Environment Artist @ Highwire Games
Seattle, WA, United States of America

Skills

3D ModelingEnvironment ModelingLightingProp ModelingTexturingGame DevelopmentShadersProject ManagementVFX

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop

Experience

  • Environment Artist at Highwire Games
    Seattle, United States of America
    October 2020 - Present

  • Jr Lighting Probe Artist at Sucker Punch Productions
    Bellevue, WA, United States of America
    February 2020 - May 2020

    I worked with creating and utilizing light baking information for high-quality lighting and

    bounce light. I also worked with troubleshooting any lighting bugs or light leaking.